
No longer need to cube 10 Butcher's Teeth to get the Uber charm.Fixed a bug that caused the shrines to spit fire without being activated by the boss.Leech penalty raised to 70%, from 60% for levels 8-10.Fixed an issue where the lab stones displayed an incorrect amount of leech resistance.Atanna Khan: chance to drop The Awakening reduced by 20%.Unstable Anomaly: Now has a cooldown of 2 seconds between teleport procs.
Navigator: Now has a cooldown of 4 seconds between teleport procs.
Gharbad the Weak: Now has a cooldown of 4 seconds between teleport procs. Corrupted Necromancer: Now has a cooldown of 5 seconds between teleport procs. Corrupted Barbarian: Now has a cooldown of 5 seconds between teleport procs. Corrupted Assassin: Now has a cooldown of 5 seconds between teleport procs. Corrupted Amazon: Now has a cooldown of 5 seconds between teleport procs. Now has a 20% chance to drop a Reality Piercer. Etherborn: Now has a cooldown of 3 seconds between teleport procs. The high drops on relatively easy content were obsoleting the reward structure on harder content. No longer causes crushing blow on striking. Lydia's Curse: now has +1% to a random maximum elemental resistance. Purify missile velocity increased by 25%. Hexwings: now cast Decrepify on attack, instead of on sightĪreas Endgame Quests Nephalem Rifts Tran Athulua. Baal Inferno: Mana burn reduced to 25% of your total, down from 90%. Now has a cooldown of 4 seconds between teleport procs on all difficulties. Now has a cooldown of 4 seconds between teleport procs. Magic Spiral now lasts 6 seconds, down from 12. Yshari Visions of Anguish, Hatred, and Terror, and Baal. Uldy Radamant, Council Priest, and Andariel. Athulua (now casts standard teleport when she teleports instead of Sky Siege). Replaced the "Vampire" AI (the one which annoyingly caused them to flee under 25% health) of all bosses that used it with our first new AI, which no longer causes them to run and cry in a corner when they are about to get smacked. The cooldown is usually 3-5 seconds, depending on the boss Bosses which teleport when struck now have a cooldown for doing so, allowing for a less interrupted and more enjoyable boss-killing experience. The player now gets full experience up to 5 levels under area level for all levels, reducing the likelihood of negative snowballing when falling behind exp curve. Target dummy now records damage from traps, trap-like skills and totems.